Challenge Play Information & Rules
Description: Courts for challenge play are NOT assigned to a specific skill level. Any Club member may “challenge” the winners on the court. It is a very flexible type of play; it is not structured like a round robin, nor is it limited by skill level as in drop-in play. Also, players may come, go, or sit out as they choose. Yet, there are a few rules.
Winners stay: Two members either start or challenge into a court. If they win a game, they are the team to beat and may play as many games as they choose until they lose. They do not have to rotate off the court after two games. If one of them chooses to leave the court, they give up their winning status and both must leave.
Rotation system for waiting players: Waiting players put their paddles on the fence in the order they arrive; paddles should be grouped in “teams of two.” People cannot put their paddle ahead of someone else, but they can go back in the line if they prefer to play with someone arriving after them. After each game, the players on the losing team rotate off the court and two waiting players rotate in. If there is only one paddle on the fence, then one of the members of the losing team rotates out to give the waiting player an opportunity to play.
Win by one point: Games are played to 11 points. If there are waiting players, challenge court games are won by one point. If there are no waiting players, players may elect (prior to the end of the game) to win by either one or two points.